![]() “I am a huge gamer and love everything these companies do, but there are 200 million of those consoles out there, and three billion people are playing on mobile, who don't consider themselves to be gamers.” "I don't mean to come across as putting these consoles down,”, he says. Whether it's because someone can't find the time or is too intimidated to explore the world of gaming, the rapid growth and change in console gaming over the years has arguably alienated a huge group of past and potential gamers. While this response might be a little tongue in cheek, it does highlight issues of accessibility of video games. The reality is, your mom isn't playing Super Smash Bros and your Grandfather can't turn the PS4 on." “The idea of the console is to bring everyone together, similar to the way boardgames do. ![]() ![]() "The big differentiator is getting families and friends to play together in the same room, which doesn't happen anymore,” says Tallarico. On a transatlantic call between Scotland and California, we asked Tallarico what The Amico ultimately aims to achieve.
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